Large, hideous humanoids 7 feet in height, covered in rubbery, jet black flesh. Their red eyes, like their mouths filled with shark-like teeth, are overly large. A long, tapering nose dangles from their face, and their bodies are horribly thin and reedy, with distended abdomen. Their limbs terminate in gross appendages, with feet resembling a man’s and hands that are more like huge crab-like pincers. Being slightly immaterial, they appear to float above the ground. Spectral hunters are formidable foes, often created to guard important sites or objects.
• Invisible: may become invisible at will, imposing one penalty die on attempts to hit them.
• Invulnerability: when invisible, only enchanted weapons or spells may cause damage. However, certain forms of light can make the hunter visible—viewing the monster through a specially constructed lens or arrangement of lenses allows the hunter to be seen (negating its invulnerability).
• Binding: the life of the hunter is bound to that of the figurine that is used in its creation. The hunter can never be more than one mile away from the figurine. If this figurine is partially damaged the spectral hunter is injured (taking 1D8 damage), whereas the complete destruction of the figurine means that the monster is dispelled, but may return in 7 days. Only by destroying the figurine and reciting the Chant of Dismissal effectively destroys the monster.
SPECTRAL HUNTER, hideous unseen watcher
STR 100 CON 40 SIZ 95 DEX 55 INT 65 APP — POW 90 EDU — SAN — HP 13
Damage Bonus:+1D6 Build: 2 Move:8 MP: 18
Attacks per round: 1 (bite or pincer) Fighting* 40% (20/8), damage 3D6+DB Dodge* 40% (20/8)* Bonus die applied when invisible.
Armor: 1-point rubbery hide; invisible (see above).
Skills: Stealth 70%.Spells: 1D6 spells at the Keeper’s discretion.
Sanity Loss: 1/1D6 + 2 Sanity points to see a spectral hunter.