Become Spectral Hunter
Cost: 16 magic points
3D6 Sanity points
Casting time: 1 hour
The caster targets a willing volunteer who is transformed into an invisible, hideous humanoid monster, able to guard, pursue, or attack. The spell requires a specially made figurine, the blood of several animals, and the loss of all Sanity points of the target of the spell. The target is transformed permanently and is essentially immortal.
The spectral hunter is linked to the specially prepared figurine and unable to venture far from the place in which the figurine resides. If the figurine is destroyed, the creature is dispelled; however, the creature is able to (magically) refashion a new figurine over the course of a week. Should the figurine be destroyed at the same time a “Chant of Dismissal” is spoken, the spectral hunter is banished permanently. See nearby box for information about spectral hunter.
Note: the Chant Of Dismissal was allegedly known by the Hotethk tribe of the Mojave Desert (who also knew how to create spectral hunters) and is said to have been transcribed by at least one visitor to the area before the Hotechk disappeared.
Deeper magic: by doubling the amount of POW invested in the spell to 32, the wizard creates an even more monstrous version of the spectral hunter, with double the STR, CON, SIZ, and hit points.
Alternative names: Summon Creeping Guardian, Rite of the Unseeing Watcher.